Sunday, August 14, 2011

Lecciones biblicas creativas: del Antiguo Testamento: 12 Character Studies of Surprisingly Modern Men and Women (Especialidades Juveniles / Lecciones biblicas creativas) (Spanish Edition)

Lecciones biblicas creativas: del Antiguo Testamento: 12 Character Studies of Surprisingly Modern Men and Women (Especialidades Juveniles / Lecciones biblicas creativas) (Spanish Edition) Review



12 character studies of surprisingly modern men and women from the Old Testament reveal surprisingly modern emotions, decisions, and dilemmas in the lives of individuals like David and Rahab, Daniel and Ruth---all of whom ultimately love Jehovah in a way today's teens can understand. For youth workers, Sunday school teachers, and CE directors, Creative Bible Lessons from the Old Testament will help your students understand that the God who offered hope and courage to ancient history-makers still does the same for teenagers today.


Saturday, August 13, 2011

Fidel Castro and the Cuban Revolution: Age, Position, Character, Destiny, Personality, and Ambition

Fidel Castro and the Cuban Revolution: Age, Position, Character, Destiny, Personality, and Ambition Review



Perhaps the foremost social analyst and journalist on Cuban affairs, Carlos Alberto Montaner has now written a definitive study of the Cuban regime from the vantage point of the Cuban dictator. This is not a history of Cuban communism but rather a personal history of its maximum leader, Fidel Castro. Montaner's extraordinary knowledge of the country and its politics prevents the work from being a psychiatric examination from afar. Indeed, if irrationalitiesexist, they are seen as built into the fabric of the regime itself, and not simply as a personality aberration.


Thursday, August 11, 2011

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Review



The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.  This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of  tutorials that start with simpler models and gradually move up to more complex builds.  The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 



* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months


Wednesday, August 10, 2011

The Lakota Way: Native American Wisdom on Ethics and Character 2012 Wall Calendar

The Lakota Way: Native American Wisdom on Ethics and Character 2012 Wall Calendar Review



The Lakota Way 2012 wall calendar features original ledger art and sacred mask paintings from Oglala Lakota artist Donald F. Montileaux and text by author Joseph M. Marshall III. Each spread includes the Lakota names for the months, such as "When Calves Are Red" and "When Things Ripen." Marshall's text presents a traditional Lakota virtue for each month, guiding the reader along the Lakota path of wisdom.
Marshall is a teacher, historian, Lakota craftsman and writer. He has authored several screenplays in addition to fourteen books, including the highly acclaimed Walking with Grandfather, The Lakota Way and The Journey of Crazy Horse. Marshall is a member of the Rosebud Sioux Tribe and was most recently involved with the television miniseries Into the West as narrator, actor and consultant.
Donald F. Montileaux is a master ledger artist and, following in the footsteps of his forefathers, he has rekindled ledger art with a collection of striking images that capture the unique Lakota way of life.

The interior pages of this calendar are printed on 100% recycled, 50% post-consumer paper, processed chlorine free and printed with soy based inks. In addition to printing our products on recycled paper, Amber Lotus Publishing continues to plant trees and offset our carbon footprint with NativeEnergy.


Tuesday, August 9, 2011

Cartooning: The Ultimate Character Design Book

Cartooning: The Ultimate Character Design Book Review



Chris Hart’s how-to-draw books have sold in the several millions of copies. Now, in his latest, he delivers detailed instructions, inspiring ideas, and invaluable tips for creating appealing and original manga-style characters. Character design is the key to success in comic books and animated films, and with this clear step-by-step guide, it’s a skill that can be quickly learned. Starting with the basics—body types, facial features, costumes, and expressions—Chris shows how to draw a hyper kid, bratty teen, lovable pooch, cool rapper, and many other distinctive types. Then, he takes the reader on a guided tour in search of original characters in places that range from suburban malls to the glitter and glamour of Hollywood and Beverly Hills.


Sunday, August 7, 2011

Boys to Men: How Fathers Can Help Build Character in Their Sons

Boys to Men: How Fathers Can Help Build Character in Their Sons Review



One of the greatest challenges every father faces is how to help his son came through the teenage years with his own God-given identity and a strong personal relationship with Jesus Christ. This book gives dads practical tools to help their sons navigate the field.


Friday, August 5, 2011

We're All In This Together - Red Green: The Man Behind the Character and Vice Versa

We're All In This Together - Red Green: The Man Behind the Character and Vice Versa Review



Based on four years of interviews with Steve, this unconventional biography reveals the personal stories, sorrows and joys that continue to inspire the man behind the Red Green legacy.