Showing posts with label Volume. Show all posts
Showing posts with label Volume. Show all posts

Monday, October 10, 2011

250 Essential Chinese Characters Volume 2: Revised Edition

250 Essential Chinese Characters Volume 2: Revised Edition Review



More than a simple update, 250 Essential Chinese Characters Volume 2 offers 250 more characters in the extremely useful learning format that learners and teachers alike continue to praise.

Following in the footsteps of the newly released Volume 1, it includes everything that today's learners and teachers want: tips for mastery throughout; special exercises in AP-exam format; progressive review sections; and several indexes.


Friday, October 7, 2011

LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing

LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing Review



Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages. Discover multiple methods for modeling characters and clothing using subdivision patches. Understand the techniques for creating complex UV mapping. Learn about surface attributes and surfacing characters. Enhance the appearance of your characters through the use of gradients and procedural textures. Explore a variety of techniques for creating image maps and applying them to your characters.


Thursday, September 8, 2011

JIA YOU!: Chinese for the Global Community Volume 2 (with Audio CDs) (Simplified & Traditional Character Edition)

JIA YOU!: Chinese for the Global Community Volume 2 (with Audio CDs) (Simplified & Traditional Character Edition) Review



JIA YOU! CHINESE FOR THE GLOBAL COMMUNITY is a full-year program for intermediate students of (Mandarin) Chinese. It is designed for college students in second-year Chinese as a foreign language program and senior high school students taking the AP Chinese Language and Culture Exam. The program aims to equip the students both linguistically and culturally to communicate successfully in Chinese within and beyond the school setting. It provides a practical, interactive and engaging language learning experience for students, as well as an efficient and comprehensive teaching resource for instructors. JIA YOU! encompasses 10 units and is divided into two volumes. Each unit addresses a specific theme of contemporary or historical Chinese culture with two lessons designed around the theme. Each lesson consists of Chinese texts, content-based presentations of vocabulary, grammar, common expressions, and exercises. The complete program includes the textbooks, Workbooks, Audio CDs, Instructor's Resource Manuals, Video on DVD, and a companion website.


Saturday, August 20, 2011

More How To Draw Manga Volume 4: Mastering Bishoujo Characters

More How To Draw Manga Volume 4: Mastering Bishoujo Characters Review



This fourth volume in the More How to Draw Manga series presents the basic drawing techniques depending on twelve (12) types of bishoujo characters, as well as their costumes, movements, etc.


Thursday, August 11, 2011

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Review



The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.  This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of  tutorials that start with simpler models and gradually move up to more complex builds.  The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 



* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months


Sunday, July 17, 2011

How To Draw Manga Volume 37: Macromedia FLASH Techniques: Illustrating Bishoujo Characters (v. 37)

How To Draw Manga Volume 37: Macromedia FLASH Techniques: Illustrating Bishoujo Characters (v. 37) Review



You've probably heard that Flash is something used to make lively, interactive, web-based interfaces or animated movies. Flash is certainly well suited for those applications, but did you know you could use it to create computer graphics that put PhotoShop to shame? Flash-based Bishoujo (Japanese for "pretty girl") illustration techniques are quite advanced, and this book shows you the complete, essential, start-to-finish techniques of six pioneering animation masters. We've literally stuffed the pages with tips on everything from how to draw with Flash to how to make your Bishoujo cuter. At the end of each section, you'll find a gallery showcasing each artist's work. Flash has the power to make your dreams come true.